Dev build Update - 20200124
STREET UNI X » Devlog
Dev Builds updated 20200124
CHANGE LOG
- Fixed issure with rider getting caught and grounded on grindable object when jumping across to opposite side from that which they were grinding
- Improvements to downtown level layout and decor, including more 3D assets
- Locked levels implemented, numbers of goals to be completed displayed on level select screen, per character, and levels unlocked when goal target reached with that character.
- Rider FMV unlockables prototyped
Files
street-uni-x-win32-dev.zip 362 MB
Version 20200124 Jan 24, 2020
street-uni-x-win64-dev.zip 365 MB
Version 20200124 Jan 24, 2020
street-uni-x-linux-dev.zip 379 MB
Version 20200124 Jan 24, 2020
street-uni-x-osx-dev.zip 365 MB
Version 20200124 Jan 24, 2020
Get STREET UNI X
STREET UNI X
Extreme sports at their best, on one wheel!
Status | Released |
Publisher | |
Author | daffodil |
Genre | Sports, Action |
Tags | 3D Platformer, extreme-sports, ps1, PSX (PlayStation), skateboarding, tricks, unicycle, unicycling |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- STREET UNI X shirts available now!33 days ago
- STREET UNI X, available NOW, here on itch.io, DRM FREE!36 days ago
- STREET UNI X has RELEASED!!!Jun 28, 2024
- Dev build Update - 20220208Feb 09, 2022
- Dev build Update - 20220101Jan 02, 2022
- Dev build Update - 20211226Dec 27, 2021
- Dev build Update - 20211208Dec 08, 2021
- Dev build Update - 20211104Nov 05, 2021
- Dev build Update - 20211016Oct 16, 2021
- Dev build Update - 20210907Sep 07, 2021
Comments
Log in with itch.io to leave a comment.
Just managed to glitch my way through the corner of the fence intersecting the garbage truck on Downtown. Wasn't recording or I'd send you a gif. Approached from grinding the rail with the valve on it. I'm guessing that's not the intended way to get back there 😅
Ah yeah thanks for the heads up! I'll definitely work towards fixing that! I moved the truck and fences around recently and haven't properly filled in the spaces and everything with the necessary colliders yet, Still confirming the layouts of the space before doing a full "don't go here!" collision pass. <3